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MagiCat Torrent Download [portable Edition]

  • fasttfuldestconmos
  • Aug 31, 2019
  • 7 min read




















































About This Game MagiCat takes players on a quest to retrieve a stolen artifact and explore the astounding magical worlds of the MagiCat universe. Using the powers of dashing, high jump, and fireball, along with items that can be unlocked as the story progresses, players must help MagiCat regain the world’s lost relic. Players will indulge in a memorable adventure packed with excitement and addictive gameplay.The game features: Handcrafted retro experience ranged from the colorful pixelated art, nostalgic music, and classic platformer gameplay mixed with modern elements. World map with many secrets to explore. 63 levels each with their own unique boss battle spread across 7 worlds. Gorgeous level design with a learning curve that will satisfy those that love to face challenges. Various unlockable skills and color schemes for the main character. 7aa9394dea Title: MagiCatGenre: Action, Adventure, IndieDeveloper:Kucing RembesPublisher:Toge Productions, Another IndieRelease Date: 22 Aug, 2017 MagiCat Torrent Download [portable Edition] magic at lakers live stream. magic at christmas radio. magic at moonlight. magic at pax east. magicat nintendo switch. magic at bucks. magic eight ball. magic at musicals. magic at proud camden. magic at hand. magic at london music hall. magic at your door reviews. magic at the musicals 2019 lineup. magic ears inc. magic at jazz. magic at fest camden. magic at black rabbit rose. magic at raptors reddit. magic at disneyland. magic at festival. magic at wizards. magic at kitchen. magic at midnight. magicats she ra. magic at fair. magic at 25 yards. patch magic at wilko. magic at mansion. magic at hand I like cats. + Adorable game+ Strong mechanics+ Nice visuals- Soundtrack is a bit lackuster - Had to punch a kitten to feel manly again. Meow, meow ! meow Meow meow ! Meow !! Meow :). Edit: It has come to my attention that MagiCat's developer was previously part of the team ElagoTech which developed Miracle Fly. This not only explains why the games are so similar art-asset and mechanic-wise, but also means that MagiCat's developer is well within his rights to use these assets as he likes.I apologise for any confusion I may have caused.With that cleared up, I can now happily recommend MagiCat as it is a cute and enjoyable 2D platformer with tight controls and smooth gameplay.I'd be hardpressed not to compare it to Miracle Fly even now, the two are very similar in many ways after all. MagiCat has the charm and puzzle elements from Miracle Fly but replaces the mouse controlled flying element with a control scheme more akin to Super Mario Bros 3. The game has some sort of story, delivered through cutscenes with meow-ish dialogue; a script sometimes difficult to follow, but with clear and concise acting to make up for it. Sound design and music could use some work at times, but the charming asthetic and slick gameplay more than makes up for it.If you like cats and you like platformers, you will probably like this game!For clarity's sake you can find my previous statements below. Just know that after having been informed that the developer behind MagiCat previously worked on Miracle Fly, my thoughts are no longer the same. ------------------I don't like making assumptions, and so I won't. But I would very much like a response from the developer or publisher for MagiCat because there is something that has been bugging me about this game since the moment I laid eyes on it.As much as I do genuinely enjoy MagiCat and I do believe it is a well designed and fun game, some of the artistic choices, and the Overworld map design in particular has me baffled. You see, when I picked this game up, I instantly thought of another game released 2 years ago called Miracle fly. The overworld map looked identical to me when I first saw screenshots of it in the store, and when I opened the game up even more so. You can see a comparison here: http:\/\/imgur.com\/a\/NjmlL For a video comparison of the two games click here: https:\/\/www.youtube.com\/watch?v=k4n-KhkQc7wAs the game seems to be heavily inspired by Miracle fly, to the point where I thought they shared assets, I believed this game to be from the same developer team or publisher. But it is not. I do not know much about videogame development laws and I won't pretend I do, nor do I believe this is enough to claim plagiarism, but in some areas I feel it does border on it and it leaves a sour taste in my mouth.The similarities do not end with the overworld map, they merely start there. The game's enemies and bosses are very similar as well, as are the 3 red gems you are tasked to find in each level, the coloured buttons and corrisponding walls you are to manipulate to traverse the areas among other things.As previously stated, I do believe MagiCat is a fun game, and I can see some real effort was put into the game's coding as your character moves smoothly and platforming is satisfying. However, the art direction (although more retro inspired with pixelated graphics) does come far too close to Miracle fly without being made by the same team to worry me.If I could get a response from MagiCat's dev or publishers clarifying the similarities (perhaps they're simply free assets in a program like unity), then that would do much to lighten my mood. As it stands though, I am not sure if I can recommend MagiCat due to my previously stated shakiness when it comes to its drastically similar assets to those used in the previously released game Miracle fly. Despite how much I enjoyed playing the game in the short while that I did before deciding to compare its art assets to those of Miracle fly, which thereby prompted me to write this review, I have decided to request a refund for MagiCat unless I get a response clarifying the similarities and assuring me that no plagiarism has taken place.Sincerely, Sinful Sorcerer.. incredibly good, easy enough for kids, 100% the levels even in the beginning takes good forethought into planning, the missions for some gems are tests of how quickly can you kill the enemies they present to you. varied and unique platformer mechanics depending on area, and the bosses always end up being a tense fight. absolutely loved the game, probably my favorite platformer in yearsmore info? - every stage in this game has a unique set of mechanics or even delves deeper into what you could do with earlier ones. the bosses as well are fought with the mechanics of the stage each and every damn stage... its beautifully thought out and executed. each stage is short tbh but ill be dammed not spenindg 10+ minutes on one stage just to figure out how to properly get the gems for solving the puzzles or killing the enemeis quickly. every stage, every puzzle, every kill spree you gotta do for the gems and even the bosses all require you as a player to learn the new mechanics of the stage (which the game will teach you step by step, increasing the knowledge they demand you know about the logic puzzles which while dmeanding soon into the game is all reasonably challenging) that you as a player simply need to figure out how to do. and thats jsut the stages, sure its the main meat of the game but the map itself has a great bit of fun and planning open up in case you wanna sequence break around to literally any other level or secret around on the map. i can go to the more difficult levels since hitting world 3 and lemme tell you the middle of world 8 (space world) had me stumped and beaten till today, all of its gems i coudlnt figure out, its boss was too powerful for me to handle without using a continue (i like not using them, its more challenging, the healing i dont mind) but i did it!!! the feeling of accomplishment you get in this game is geniune, true accomplishment for solving its puzzles, enemies, your own reflexes, the bosses strategy and more all become quite difficult feats (without revies) and i feel ive had the most intense experience ive ever had out of a platformer every few stages. hell, even the harder ones kinda burn me outta the game but ill come back. :P mechanically, visually, audiably, i cannot reccomend this game enough and im looking forward to the developer's future projects.. Alright so I got this game because I was pretty sure it was safe to play infront of a little kid. I thought it was going to be droll and expected the game to rely on it's "cuteness" instead of good gameplay. I WAS WRONG. Seriously, this game is much more fun than i thought it would be. I'm loving it. It starts out being very easy and just keeps getting a little harder after each board. It definitely feels a little like mario sometimes but the puzzles get much more intelligent than the simple ones I dealt with as a kid. I'm 35 years old and I enjoy this game. I would recommend it if you are looking for a no frills platformer. I give this a 7\/10.. If you're looking for an amazing side-scroll platformer packed full of kitty-cuteness this is the game for you! Fairly crisp gameplay, there have been a few collisions or lack thereof I disagree with, but they were few and far between, especially in comparison to other titles in similar genres. I would love for this game to have a Badge & Card system for Steam so I can unlock some emoticons and backgrounds!. Do you love Mario Games & Cats? Well, this is the perfect game for you! Just buy the damn game, you will not regret it, I promise you this! \u2665

 
 
 

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